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Flying is only permitted in certain areas, known as flight zones. There are many different aspects to flight in Aion, which plays a vital role in Travel, Combat, Quests, and Crafting. Generally these materials must be purchased from vendors or from other players, gathered out in the wild (via collection or extraction), crafted already, or morphed. The player can either learn which materials are needed for a particular item automatically or via purchase of the design. Players can learn all six crafting professions, but can be an Expert in only two.Īny item that can be crafted is actually composed of several individual components, or materials. The base process involves learning a particular form of crafting, of which there are six in Aion: weaponsmithing, armorsmithing, handicrafting, tailoring, alchemy, and cooking. Being a member of an Alliance restricts you the rewards received when a quest designed for single or group play is completed. Up to four groups may form an Alliance for situations that call for greater force of numbers. Certain areas are designed for group play and a group is required to enter some areas in the game. Up to six players may form a group, to assist one another in battle, and share the benefits of victory. Warriors may become a Templar or a Gladiator Mages may become a Sorcerer or Spiritmaster Scouts choose from Assassin or Ranger and Priests from Cleric or a Chanter. After attaining level 10, the player must choose from two specialized classes associated with their chosen class. Players start the game by choosing one of the four primary classes: Warrior, Mage, Scout, or Priest. There are four primary classes, and eight specialized classes in the game. Higher points are awarded for a kill of a much higher ranked player than for killing an equal or lower ranked player. Abyss points are gained by killing other players in combat, and points are lost by being killed by another player. The highest ranking players compete for the relatively few rank positions available. This is referred to as the Abyss Rank system, and there can only be a limited number of high ranking players per server. Also certain items can be purchased with these points such as high-end armor and weapons. At higher ranks the character's wings will change in appearance to show the character's elevated status. The game ranks players as battles are won against fellow players based on their participation in the Abyss. The participation in PvP is rewarded with Abyss Points in the game. The game currently does not allow factions to fight against those of their own race, except for casual duels or practice in the Arena. Legions in control of a castle are entitled to funding from taxes and players within the faction get specials from NPCs and discounts for travel and vendor items. Battle for control of these castles involves combat against players of the opposing faction and computer controlled NPCs at the same time, using siege weapons obtained from end game PvE raid content. Within the Abyss are fortresses which can be controlled by individual Legions ( Aion equivalent of a guild).
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The end game of Aion revolves around battles within the Abyss (PvP zone).
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Generally the skills located farther along in the chain are more powerful than those at the beginning, or those that have no prerequisite. Many of the skills acquired as characters progress may only be performed in a certain order, or chain.